Crafting

Item & General Crafting
Crafting is included in RPGx, which allows you to combine items together to form something new. Crafting comes in two forms, Item Crafting and General Crafting. Both types are almost exactly the same; they are just divided into two different categories to better organize recipes and to reduce the amount of recipes the server has to look through during each crafting check. The only difference between the two is that Item Crafting has 4 crafting slots, while General Crafting has 9. Item Crafting also has a slot marked with an "X", which is usually used for binding items (such as rope or twine).

If your item layout in the GUI matches an existing recipe, a "ghost item" will appear in the GUI's output slot - notifying you of a craftable item. Select Craft when you want to use up the items in the recipe to create the new item.

Note: Tools are the only items not used up in recipes when crafting a new item.

Item-Forming
Another type of crafting is known as "Item-Forming" or "Grid-Forming", which is similar to Item and General Crafting, except you don't combine items, necessarily. Instead, you add a material item, and cut away parts of it to form something else. You can also combine the material item with a binding item, depending on the recipe (similar to using binding items with Item Crafting).

Once you place a material item in the input slot (one above the black and white arrow icon), the 5x5 grid on the left will be occupied with icons relative to that material. You can then click on cells in the 5x5 grid to enable or disable them, which is similar to adding or removing parts of a material (i.e. sawing away parts of a plank of wood). Based on the material / binding items you input, and based on the image you make in the grid, a new item will be created in the GUI's output slow (based on a matching recipe).

Before you can click on cells in the grid however, you will need to insert a specific tool in the GUI's tool slot (marked with a hammer), which will allow you to modify the grid / material. Each material item requires a unique tool; you will be notified of the tool required if you attempt to modify the grid without it.

Grid Forming can be used to create clay molds, armor, crafting materials, etc.