Item Settings

Settings under the "Items" tab (in the Drafting Table GUI) allow you to modify values related to certain RPGx features for all items on the server. Only super administrators can access / use this GUI; when new item settings are saved / uploaded, the Drafting GUIs for all super admins will be instantly modified and synchronized.

GUI Commands
The Modify Selected button in the GUI will open a sub-window, which allows you to modify values for the selected item in the list.

Reload will load all item values from the server to your GUI, ensuring the GUI is in sync with the server. If no items appear in the list, this command will populate the list; previously saved settings are automatically loaded into the list.

The Save button will save all of your item settings to file, and apply them to the server.

GUI Values
Values you can modify include:
 * Item Stack Limit - How many items can be combined into a single stack.
 * Weight - How much this item weighs - for the encumbrance feature.
 * Durability / Health - The max "health" an item has - for item durability / degradation.
 * Max Degrade On Use - Maximum amount of durability an item looses when used in your player inventory or in a GUI.
 * Degrade Amount Over Time - The amount an item degrades over time per degrade tick.
 * Efficiency - A percentage value (%) of how efficient an item is at a task; higher values reduce time required for the task and increase productivity. Currently only used for the pickaxe when mining and eventually the axe (which default to 30%).
 * Is Fuel Object - If the item can be used to fuel a furnace.
 * Burn Rate (per second) - How much an item heats up per tick / second in the furnace. Once the amount an item heats up surpasses it's durability, the item is converted into something else, based on the item's "Furnace Result" (below).
 * Furnace Result - What an item becomes after being heated in the furnace.
 * Crucible Result - What an item becomes after being heated in the crucible.
 * is Static - Whether or not an item can be moved via events or the Personal Inventory GUI; some third party mods can break if items are moved around using RPGx features, so this option is meant to prevent that.