Recipe Management

The various recipe settings tabs (Item Craft, General Craft, Forming & Crucible) in the Drafting Table GUI allow you to set up, list and delete RPGx recipes. Only super administrators can access / use this GUI; when recipes are added or removed, the Drafting GUIs for all super admins will be instantly modified and synchronized.

Note: Default recipes are provided with the add-on.

GUI Commands
Certain buttons in the GUI allow you to manage recipes:
 * Reload - Reloads a list of all current recipes for the category you are viewing.
 * Delete - Deletes a recipe you have selected in the recipe list.
 * Reset - Removes all items from a recipe you may be viewing (allowing you to set up your own).
 * Create - Adds the recipe you set up in the GUI to the server, and then adds it to the recipe list.
 * Shapeless Recipe - Allows you to choose whether or not the current recipe is shapeless or not (for general crafting recipes). Shapeless recipes can be arranged in any order in the crafting table (only the items themselves need to be present in order to craft the recipe).

Item & General Craft
You can create your own item and general crafting recipes by clicking on a cell in the crafting grid under either category. Selecting an empty or occupied cell will allow you to choose an "input" item for that cell, as well as the stack of items required (usually best to keep this at 1, unless you want complex recipes).

The cell to the right (by itself) is the output slot of what the recipe will create; you can customize the output the same way you set up the input items.

Item Forming
Item forming (or "Grid Forming") is very similar to item & general crafting. However, instead of combining various items together to form a new one, you take a single item and shape or "form" it into something else. An example would be forming clay into a clay jar, or shaping a silver plate into a flask.

Creating item forming recipes is also similar to item & general crafting. Except, instead you choosing input items in the grid, you select cells to "toggle" them, and create a pixelated image of the resultant output item. Only material items are supported in the input slot (at the top next to the grid); once you input a material, it'll populate the grid with textures resembling that item. You can also input a secondary item in the "binding slot" (marked with an "X"), which can be used to bind the resultant item together (i.e. you can have leather straps as a binding to hold a leather tunic together).

Note: Material items require a certain RPGx tool to be added to the GUI's tool slot before you can form items; it'll notify you of the tool required when you attempt to modify the grid when a material is inserted.

Crucible
The crucible category allows you to set up alloy recipes, for combining various metals together to create an even stronger metal substance.

Note: The crucible is not currently working; the method by which crucible recipes work will probably be modified before the final release.